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  • Posts

    • Um, that's how it is in every game everywhere. Vets were once those vastly un- or under-skilled players, though, and learned to play better in the same game everyone is claiming is too easy. It's not too easy the first time you run through it, that's the point I was trying to make. But when you do it a few times (and the mission I was talking about actually disables your comp, so you can't rely on his heals/damage/tanking), you have to figure out how to make your powers work, figure out the mechanics (in that mish, I was actually thrown out of the hut and the guy I had killed was back and the master at full health when I reentered, so I learned to position myself against the wall fast, heh), figure out if you want to kill the lower level / adds first or focus on the boss (sometimes yes, sometimes no, but you learn that as you play). I think leveling too fast is more of a problem--though obviously related--than the fights being too easy. If you do the sides and/or planet heroics, you outlevel planets so fast that by the time you get to the end of a planet's story (the "big fight"), it's a cakewalk. Well, for those of us who know the story fights, anyway. I'd rather see tweaks to that then to the actual difficulty of the story, which is plenty challenging for new players, especially if they are JUST doing story and are at a level within the planet's level range. But honestly, this is super low on the list of things that need to be fixed in this game, so I don't care if they leave it the way it is forever. I'd rather they work on bugs that haven't been fixed in forever than on adding some new mechanic to give vets more of a challenge. Vets can make it challenging on their own as it is (as I noted above, dismiss your comp completely, take off your gear, etc. It's not hard to make it harder.).
    • Just reverting the personal goal back to 50k would make it less grindy and compensate the loss of reputation points. When the amount of points people are getting is tied to stronghold bonus, it treats people differently for the same amount of work, which is unfair. 
    • Why don't they just fix the issue.. Also are they ever going to fix the Eula issue in steam..
    • Known bug that first time you log on a server that week, the GS counter is wrong. Log out and log back in and it fixes. Stop doing all the objectives on one character in one session.
    • There's so much messed up with warzone, arena and GSF matchmaking that it's a lost cause at this point. The devs have basically said they don't care about quality matches and it's all about short queues. New players don't come back to those modes after trying the intro missions and getting slaughtered so there is no population on most servers to get a decent match with. Can't even get a pop on some servers at peak time even with a PvP Season running and PvP and GSF objectives in GS.
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