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  • Posts

    • I didn't find a dev post but this explanation by a forum member which made me believe that directx 12 will perhaps "cure" voss graphics https://forums.swtor.com/topic/931517-fizzy-voss-grass-texture/?do=findComment&comment=9786979
    • The reason you guys don't get loot, is at 10% (believe it was 10% at least somewhere near that number) the warbot activates a self destruct mode.  If you kill him before the self destruct goes off you get the loot.  If you don't, no loot.  The amount of time you have to kill him before the self destruct goes off, is fairly low, but doable.  So if you're in a pug where most of the people can't dps to save their life, let alone not die during the encounter to contribute the dps necessary, you are never going to see that loot.  Having done this in guild, where the average player skill is higher than a brainless monkey I can attest to the fact that it does in fact drop loot if you kill it before the self destruct goes off.
    • I once ran approximately 25 characters through on SM and HM. I saw it drop once on HM. Because of rolling on loot being taken out of the game, people who didn't even want or care about it couldn't pass on the pet, increasing the chance of getting it ever so slightly.  That was admittedly a crazy thing to do, and I since stopped joining groups for Eyeless. There really is no way to get the drop short of random, extremely unlikely chance. 
    • Agreed. If the intended function of this feature is "Cartel Items Inventory" then calling it "Collections" is a confusing misnomer.
    • Um, that's how it is in every game everywhere. Vets were once those vastly un- or under-skilled players, though, and learned to play better in the same game everyone is claiming is too easy. It's not too easy the first time you run through it, that's the point I was trying to make. But when you do it a few times (and the mission I was talking about actually disables your comp, so you can't rely on his heals/damage/tanking), you have to figure out how to make your powers work, figure out the mechanics (in that mish, I was actually thrown out of the hut and the guy I had killed was back and the master at full health when I reentered, so I learned to position myself against the wall fast, heh), figure out if you want to kill the lower level / adds first or focus on the boss (sometimes yes, sometimes no, but you learn that as you play). I think leveling too fast is more of a problem--though obviously related--than the fights being too easy. If you do the sides and/or planet heroics, you outlevel planets so fast that by the time you get to the end of a planet's story (the "big fight"), it's a cakewalk. Well, for those of us who know the story fights, anyway. I'd rather see tweaks to that then to the actual difficulty of the story, which is plenty challenging for new players, especially if they are JUST doing story and are at a level within the planet's level range. But honestly, this is super low on the list of things that need to be fixed in this game, so I don't care if they leave it the way it is forever. I'd rather they work on bugs that haven't been fixed in forever than on adding some new mechanic to give vets more of a challenge. Vets can make it challenging on their own as it is (as I noted above, dismiss your comp completely, take off your gear, etc. It's not hard to make it harder.).
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